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Meduzarts: Fallout 3 - DC

Meduzarts: Fallout 3 - DC

3D Modelling 3D Modelling \ Uncategorized | 10/29/08 @912 | I-NetGraFX | Comments critiques (21) | Views views (6868)


Meduzarts: Fallout 3 - DC
Do not copy, modify, distribute or sell the whole or parts of the image above without permission of the creator. More.
 

Description

Hi there!

I'm happy to present you one of our latest projects at Meduzarts: Fallout 3 - Destroyed Washington DC.
We've created three huge 9000x9000px matte paintings, that are going to be used widely for publicity purposes of the game.
You'll find a new demoreel with our latest work in the portfolio section of www.meduzarts.com
Additionally we also got the opportunity to design the background of the fallout 3 website: www.prepareforthefuture.com

The game has been finally released!
http://fallout.bethsoft.com/
http://www.gamespot.com/

Following people are beeing credited here:

Jessy Veilleux ( www.jessyv.com / www.meduzarts.com) - Creative Director / CoFounder Meduzarts (Art Direction, Digital Matte Painting)
Nadia Salvaggio (LinkedIn: http://www.linkedin.com/pub/5/478/476) - VFX Producer (Client Contact, Coordination / Management)
Sylvain Berger (LinkedIn: http://www.linkedin.com/in/sylvainberger) - Technical Director (R&D, Character Rigging, Data Conversion)
Julien Chabot (LinkedIn: http://www.linkedin.com/pub/3/354/4b0) - Digital Environment Artist (CyGen Operation, Environment Modelling, Shading, Rendering)
Alexander Tessier (LinkedIn: http://www.linkedin.com/pub/b/514/674) - Digital Environment Artist (Character Modelling, Shading, Rendering)
Daniel Kvasznicza ( www.inetgrafx.com ) - Lead Matte Painter (CyGen Development and Operation, Digital Matte Painting, Texturing)

Artwork Description:

The first artwork out of three was the most challenging one.
Our task was to create a 9000x9000 pixel wide matte painting of destroyed Washington DC
matching a previously done concept art from Bethesda.
The client requested a version with and without the Character (Brotherhood of Steel) in the foreground.
The challenge was to create a destroyed city in a postapocalyptic environment at a very high resolution.
To create the 3d geometry for this vast matte painting we relied besides traditional modelling a lot on our inhouse tool "CyGen".
Julien Chabot operated CyGen and was responsible for the modelling, shading and lighting of the scene.
Alexander Tessier took care of the foreground character. He remodelled and shaded the existing game character to fit into a 9000px resolution,
while I repainted the character's textures to ensure a high quality for print.

Besides doing the actual matte painting I've spent lots of time on developing and improving CyGen for our production needs.
CyGen helped us to procedurally generate destroyed buildings as well as distributing them in the background of the scene.
This process saved us days of additional work and also improved the quality of our 3d work.
A description of an earlier version of CyGen is available on my website: www.inetgrafx.com.

Tools used:
Autodesk Maya,
CyGen,
Mental Ray,
Photoshop,
...
 
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Comments (20)

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Member comments
Avatar landeroc

 10/29/08 @923

:o Wow! That is an amazing work! Flawless! +9/9
 
Avatar Daykan

 10/29/08 @946

Awesome!!!!
 
Avatar painfulneck

 10/29/08 @998

awesome,its kinda tight but really awesome!
 
Avatar Gavade

 10/30/08 @256

Very nice, can't wait to get this game on Friday..............

Fallout has a beautiful retro style, decaying beauty in its rawest form.........
 
Avatar Byonder

 10/30/08 @587

Seriously can't wait to play this game. Fallout 1 & 2 are all-time favorites, and I hear Bethesda did a good job staying true to the series. Great work on the mattes!
 
Avatar GeoSolus

 10/30/08 @601

Haven't played any of the games but this image certainly makes it of interest
 
Avatar Jacobine

 10/30/08 @651

Great work!
 
Avatar Vasco

 10/30/08 @733

+10... Perfect!
 
Avatar sanhueza

 10/30/08 @761

I'm impressed!

Especially with the details of the collapsed capitol building, the design of the character, and the lighting of the scene. Would love to see more work like this on GFXartist.
 
Avatar ARZILLIER66

 10/30/08 @996

Woow!
Fantastic work
agree Vasco comment (thumbup)
 
Avatar herrwestphal

 10/31/08 @646

Cool scene, including an amazing design and great textures.
 
Avatar NIKa

 11/04/08 @277

PERFECT!
 
Avatar CreativeSchism

 11/11/08 @316

Outstanding detail! Well done!
 
Avatar DarkDesign

 11/13/08 @785

You got my 7 points! nice work there!
 
Avatar marcotronic

 11/14/08 @511

WOW! That´s extremely cool! 10+
Marco
 
Avatar Sublime69

 11/18/08 @589

nice work top mark :)
 
Avatar Jossie

 01/09/09 @029

Wow! very nice work!
 
Avatar Hemlawk86

 01/19/09 @338

Awesome! I love the game too! ( I have that armor)
;)
 
Avatar Peanutx777

 05/14/09 @857

Beatiful work. Right down to the Mutant riddin camp in the middle of DC. Nice!
 
Jemerson

 09/17/09 @142

OMG, man... This is top level art.
 
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Profile


GFXuser name:
   I-NetGraFX
Full Name:
  Daniel Kvasznicza
Gender:
  Male
Birthdate:
  05/05/1983 (26)
Country:
  Canada
Member since:
  02/21/2004

Actions:

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